This text document will go through the steps of manually installing this mod.

******For TBoGT******

1. Go to TBoGT>common>data and open "WeaponInfo.xml" with notepad.

2. Find where the "minigun" is and delete it's info (if you don't understand, look at the provided photo)

3. Then, in that space, paste this in:    (if you are confused, look at the provided photo)
	<weapon type="MINIGUN">
		<data slot="HEAVY" firetype="INSTANT_HIT" damagetype="BULLET" group="RIFLE_ASSAULT" targetrange="100.0" weaponrange="400.0" clipsize="750" timebetweenshots="36">
			<damage base="1000" networkplayermod="2.0" networkpedmod="1.0"/>
			<physics force="500.0"/>
			<reload time="3000" fasttime="3000" crouchtime="3000"/>

			<aiming accuracy="1.0">
				<offset         x="0.0" y="1.0" z="0.0"/>
				<crouchedoffset x="0.0" y="1.0" z="0.0"/>
			</aiming>

			<pickup regentime="0" ammoonstreet="500"/>

			<controller>
				<rumble duration="60" intensity="0.3"/>
			</controller>

			<flags>
				<flag>GUN</flag>
				<flag>CAN_FREE_AIM</flag>
				<flag>HEAVY</flag>
			</flags>
		</data>

		<assets>
			<effects>
				<muzzle fx="muz_minigun"/>
			</effects>
		</assets>
	</weapon>

4. Save your changes and then go to TBoGT>common>data>effects, and open "explosionFx.dat" with notepad.

5. Then delete the line starting with "episodic 3".

6. Save and exit.


******For TLAD******

1. Go to TLAD>common>data and open "WeaponInfo.xml" with notepad.

2. Find where the "minigun" is and delete it's info (if you don't understand, look at the provided photo)

3. Then, in that space, paste this in:    (again, if you are confused, look at the provided photo)
	<weapon type="MINIGUN">
		<data slot="HEAVY" firetype="INSTANT_HIT" damagetype="BULLET" group="RIFLE_ASSAULT" targetrange="100.0" weaponrange="400.0" clipsize="750" timebetweenshots="36">
			<damage base="1000" networkplayermod="2.0" networkpedmod="1.0"/>
			<physics force="500.0"/>
			<reload time="3000" fasttime="3000" crouchtime="3000"/>

			<aiming accuracy="1.0">
				<offset         x="0.0" y="1.0" z="0.0"/>
				<crouchedoffset x="0.0" y="1.0" z="0.0"/>
			</aiming>

			<pickup regentime="0" ammoonstreet="500"/>

			<controller>
				<rumble duration="60" intensity="0.3"/>
			</controller>

			<flags>
				<flag>GUN</flag>
				<flag>CAN_FREE_AIM</flag>
				<flag>HEAVY</flag>
			</flags>
		</data>

		<assets>
			<effects>
				<muzzle fx="muz_minigun"/>
			</effects>
		</assets>
	</weapon>

4. Save your changes and then go to TLAD>common>data>effects, and open "explosionFx.dat" with notepad.

5. Then delete the line starting with "episodic 3".

6. Save and exit.

